chris_gerrib: (Me 2)
Ebola and Wolves

What bothers me about the current flap over Ebola quarantines is the "boy who cried wolf" effect. Basically, imposing clearly unnecessary quarantines risks setting a trend where people ignore all quarantines, needed or not.

Rockets

This article appeared the day before SpaceShip Two blew up. It's very prescient writing. Apollo, Ansari and the Hobbling Effects of Giant Leaps. As I said on Facebook, unfortunately building rockets is rocket science.

Plus, A Cool Video

I couldn't embed this, but go watch this video of scientists dropping a bowling ball and a feather in vacuum.
chris_gerrib: (Me 2)
A late post today, because this morning I was conducting disaster recovery testing for my bank. I find that very ironic, considering the current flap over Ebola. I also find myself in deep agreement with the comment that resiliency and the ability to handle outlier events is not efficient from a bottom line perspective of a single entity with profit as its primary focus.

In the case of my bank (the entity I'm responsible for) disaster recovery training means maintaining 40 or so computers and phones in various back rooms, waiting for a once-a-year test. Although these spare machines aren't primo, they are (and have to be) serviceable, as do the spaces we're reserving. But we do it, in large part because our regulators insist that we have a DR plan and that we test it.

Apparently regulators are not making sure hospitals are testing their plans, as evidenced by the Charlie Foxtrot in Texas.
chris_gerrib: (Me 2)
Thought #1 - Ebola

The writer Elizabeth Moon is dead-on (pardon the pun) about Ebola and the US response thereto. Her six lessons are:

1) A stitch in time saves nine. the time to prepare is before the excrement hits the air-moving unit.
2) Hubris kills. Incorrectly thinking you're ready can be worse then not being ready.
3) Privatisation is no guarantee of quality performance. In this case, the fragmented US system means some hospitals are good to go and others are clueless.
4) Fear is faster than facts.
5) Change takes time. People need training and gear, both of which need time to develop.
6) Everything is connected to everything else. As she says, "There is no bunker deep enough, no ivory tower high enough, no wall stout enough, or weapons system powerful enough to keep what happens "there" from affecting life "here."

Thought #2 - Gamergate and Subtractive Masculinity

Over on Obsidian Wings, Doctor Science talks about subtractive masculinity. This is the idea that one defines a characteristic (masculine, in this case) by the actions of some other group. For example, saying "girls don't shoot guns, I do, therefore I'm a man." There's an obvious problem with that, namely that the guys have no control over what the girls do.

The tie-in to gamergate is this - a certain subset of gamers define their masculinity by what women don't do. Except women do play (and develop and review) video games. This threatens them, and since they are powerless to actually stop women from being involved in games, they react by making threats.

Threatening somebody is a sign of inherent weakness, which makes those issuing threats even madder. (Something I noticed in the Navy - Admirals don't yell. They don't have to - because of their power, people make an effort to listen to admirals.) To be clear, threats followed by action can have some power, but it's not nearly as powerful as just doing something.

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